Hi Wave, I’m Pankhil, a
Bengaluru-based Product Designer focused on bringing structure and clarity to complex digital products.

With 7+ years of experience, my work revolves almost entirely around SaaS, B2C, and system-heavy platforms. I tend to enjoy projects that are a bit messy to begin with—where there are multiple stakeholders, edge cases, and dependencies—and the job is to slowly bring order to the chaos.

Always and forever has been a Windows guy

Skills

  • Taking Products from Zero to One
  • Structuring Complex Workflows
  • Designing for Business Growth
  • Building Scalable UI Foundations
  • Bridging Design, Tech, and Product
  • Crafting Intuitive AI Interactions

Experience

Water Robots

Product Design Lead (Contract)
July - Dec 2025

Multiplier

Sr. Product Designer
Jun 2022 - Feb 2025

Learnsignal

Sr. Product Designer
Aug 2021 - May 2022

upGrad

Product Designer → Senior Product Designer
Mar 2019 - Jul 2021

pankhilmistry.com

Independent Product & Experience Consultant
Apr 2018 - Present

How I got here

I didn’t plan on becoming a product designer.

I started out as a mechanical engineer, spending my early days in fabrication labs at IIT Bombay, designing hardware casings for a medical device startup. Working on physical products taught me a lot about constraints, ergonomics, and what it actually takes to make something work outside of a screen.

At some point, I started designing the interfaces for those devices — and that’s where things clicked. I found myself more interested in how people interact with systems than in the hardware itself.

Since then, I’ve spent my career taking that builder's mindset into the digital space. Whether I'm designing across growth, payments, employee benefits, or AI-driven interfaces, my goal is always to make software feel as reliable and intuitive as a well-built physical tool.

Most of my work ends up being less about designing screens, and more about figuring out how things should work underneath.


How I think about design

These aren’t rules, just things I’ve found to be consistently useful:

Compass

Context is everything

Spending time understanding the problem space deeply usually leads to simpler and more durable design decisions.

Puzzle

Systems over screens

One-off screens don't scale. Good products hold together because of systems, not individual flows.

Dart

Clear over clever

If something is hard to understand, it doesn’t matter how good it looks. If a user has to think too hard about how to use something, I haven't done my job.

Sparkles

Sweat the details

Craft is what builds trust with the user. Small things add up — especially in complex products where trust is important.


How I work

I like working closely with engineers, PMs, and founders — especially in situations where things aren’t fully defined yet. A big part of my role ends up being bringing structure to ambiguity, and helping teams make clearer decisions.

I’ve also spent time mentoring early designers — mostly helping them think better about problems, not just jumping to solutions.

What matters most to me in a team is pretty simple: honesty, ownership, and doing the work properly.

When I’m offline

🎨 Art & Sketching

I’ve been drawing and painting since I was a kid. It’s how I learned to appreciate the small details and just quietly focus on making something.

🏔️ The Himalayas

High-altitude trekking is my favorite way to disconnect. It's a great reminder of how small we are, and it has taught me patience, resilience, and respect for difficult environments.

🚗 Endurance Road Trips

I’m a massive petrolhead who genuinely enjoys the quiet focus of a long-haul drive. I recently knocked out a 20-hour, 1,100km straight shot from Mumbai to Bengaluru—just me, the car, a solid Spotify playlist, and a lot of open road.

🔧 Building Things

Whether it's an F1 paper model or hacking together a DIY setup for my mountain bike, I still love making physical things with my hands.


Looking ahead

I don’t think too much in terms of big, sweeping statements.

I just want to keep working on products that are hard to get right — and make them a little easier for people to use.
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